# Toolkit Installation

If you haven’t installed the VPC plugin yet, please complete that installation first before proceeding with your toolkit installation. Once the VPC plugin is set up, you can return here to continue with your toolkit setup.

{% content-ref url="<https://gitlab.com/realtwin/virtual-productions/vp-public-docs/-/blob/main/gitbook/virtual-productions-cloud/vpc-plugin/toolkits/broken-reference/README.md>" %}
<https://gitlab.com/realtwin/virtual-productions/vp-public-docs/-/blob/main/gitbook/virtual-productions-cloud/vpc-plugin/toolkits/broken-reference/README.md>
{% endcontent-ref %}

***

In order for Plugins to be found, they must be located in one of the search paths for Plugins, either in your project, or in the Engine itself.

<table><thead><tr><th width="139">Plugin Type</th><th>Search Path</th></tr></thead><tbody><tr><td>Engine</td><td><pre><code>[Unreal Engine Root Directory]/Engine/Plugins/[Plugin Name]/
</code></pre></td></tr><tr><td>Project</td><td><pre><code>[Project Root Directory]/Plugins/[Plugin Name]/
</code></pre></td></tr></tbody></table>

{% hint style="info" %}
Depending on where you plan to install the plugin, ensure that you verify either your Unreal Engine version or your specific Unreal Engine project version, and download the corresponding toolkit plugin version.
{% endhint %}

## Install to Project

<figure><img src="https://3763251240-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9BAa74uZVvvtnO0Rq9Vh%2Fuploads%2Fgit-blob-9622bc3752a70dc932640e6c4694d6cce372b688%2Fmy-toolkit-installation-to-project.png?alt=media" alt=""><figcaption><p>Installation of 'MyNewToolkit' to 'MyUEProject'</p></figcaption></figure>

Locate your Unreal Engine project and navigate to its root directory. You should have already created the `Plugins` folder when [installing the VPC Plugin](https://gitlab.com/realtwin/virtual-productions/vp-public-docs/-/blob/main/gitbook/virtual-productions-cloud/vpc-plugin/toolkits/broken-reference/README.md).

Next, extract the plugin and copy its folder into the `Plugins` directory.

* To install the Environment Toolkit Plugin, grab the latest version from [here](https://gitlab.com/realtwin/virtual-productions/vp-public-docs/-/blob/main/gitbook/virtual-productions-cloud/vpc-plugin/toolkits/broken-reference/README.md)
* To install the Motion Toolkit Plugin, grab the latest version from [here](https://gitlab.com/realtwin/virtual-productions/vp-public-docs/-/blob/main/gitbook/virtual-productions-cloud/vpc-plugin/toolkits/broken-reference/README.md)
* To install the Material Toolkit Plugin, grab the latest version from [here](https://docs.realtwin.org/virtual-productions-cloud/vpc-plugin/toolkits/material-toolkit)

## Install to Engine

<figure><img src="https://3763251240-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9BAa74uZVvvtnO0Rq9Vh%2Fuploads%2Fgit-blob-0002763c175a1c259967f2ee216797fdf2f37582%2Fmy-toolkit-installation-to-engine.png?alt=media" alt=""><figcaption><p>Installation of 'MyNewToolkit' to Unreal Engine 5.2</p></figcaption></figure>

Browse to the desired version of your Unreal Engine source installation folder, then extract the plugin and copy its folder into the `Engine/Plugins` directory.

{% hint style="info" %}
You can also organize Plugins into subdirectories under the base Plugins folder. The engine will scan all of your sub-folders under the base Plugins folder for Plugins to load, but it will never scan subdirectories beneath a Plugin that has already been found.
{% endhint %}
