π₯CameraTwin Recorder
This page contains information about our recording solution that records the receiving camera stream powered by the Unreal Engine capabilities.
CameraTwin Recorder
In the current version of the recorder there is no UI to show the progress of the recording, the recorder is just a background process that collects and stores in files all the video frames and related metadata with their respective timestamps. You can adjust some parameters of your recording by changing the Recording Settings. The recorder is multithreaded and you can set the number of threads that it will use and the maximum amount of frames its going to cache by going to
&#xNAN;Project Settings -> CameraTwin -> Recorder Default Settings
and change the Recorder Threads and the Recorder Tasks Max Queue

The recorder is tightly coupled with the CameraTwin Source, so if you have multiple cameras connected each one will have its own recorder and that can affect the performance if multiple cameras are recorded at the same time depending on the computing power of your machine. You might need to adjust the Recorder Threads and the Recorder Tasks Max Queue settings in that case.
Recording Asset
After each recording a new Recording Asset is created inside the Folder that is set in the Recording Settings. For more details, check the CameraTwin Recording Asset Page.
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