CameraTwin LiveLink Setup

This page contains easy-to-follow steps for connecting your smartphone to Unreal Engine via the CameraTwin system.

Open the Live Link window, by searching for it under the Window option of the Unreal Engine’s top bar

LiveLink Window

To create a CameraTwin LiveLink Source:

  1. Click the button inside the LiveLink Tab

  2. Hover over the CameraTwin option

  3. Select your desired CameraTwin Source from the drop-down menu

  4. Click the "Ok" button

The drop-down menu will be populated with all CameraTwin sources detected on your network. Please make sure that your computer and your smartphone are connected to the same Local Area Network (LAN) in order for CameraTwin to be able to detect your phone.

Setup all CameraTwin LiveLink Subjects to the LiveLink Controllers of your Actors & Composition Layers

Camera Actor

Select LiveLink Subject Select Component to Control

Select LiveLink Subject Select Component to Control

Select LiveLink Subject Select Component to Control

Composition Layer

Composition Layer of CameraTwin Video Stream

Video Stream LiveLink Subject Setup

Static Mesh Actor

Static Mesh Actor with CameraTwin Video Stream Projection
Select LiveLink Subject Select Component to Control

Please note that you need to write the appropriate Parameter name so that the controller can set the texture to your Material. The Texture of the default material is named "Video Texture"

Troubleshooting

My device is not showing up in the LiveLink sources list

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