CameraTwin LiveLink Setup
This page contains easy-to-follow steps for connecting your smartphone to Unreal Engine via the CameraTwin system.
Step 1: Open LiveLink Window
Open the Live Link window, by searching for it under the Window option of the Unreal Engine’s top bar
![](https://docs.realtwin.org/~gitbook/image?url=https%3A%2F%2F3763251240-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F9BAa74uZVvvtnO0Rq9Vh%252Fuploads%252Fk4Dif2nOJ1lbBhtyQ01r%252Fimage.png%3Falt%3Dmedia%26token%3D0335d9ef-ab3c-4887-b820-b13ab15ea978&width=768&dpr=4&quality=100&sign=6d6eed92&sv=1)
Step 2: Create CameraTwin LiveLink Source
To create a CameraTwin LiveLink Source:
Click the
button inside the LiveLink Tab
Hover over the CameraTwin option
Select your desired CameraTwin Source from the drop-down menu
Click the "Ok" button
The drop-down menu will be populated with all CameraTwin sources detected on your network. Please make sure that your computer and your smartphone are connected to the same Local Area Network (LAN) in order for CameraTwin to be able to detect your phone.
Step 3: Setup LiveLink Subjects
Setup all CameraTwin LiveLink Subjects to the LiveLink Controllers of your Actors & Composition Layers
Camera Actor
![](https://docs.realtwin.org/~gitbook/image?url=https%3A%2F%2F3763251240-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F9BAa74uZVvvtnO0Rq9Vh%252Fuploads%252FTIFwpxXE6DJM7E9wUzDu%252Fimage.png%3Falt%3Dmedia%26token%3D772b272f-e9b5-4e78-9834-bfbf4e938677&width=768&dpr=4&quality=100&sign=a09fc4e6&sv=1)
Pose LiveLink Controller
Select LiveLink Subject | Select Component to Control |
---|---|
Attributes LiveLink Controller
Select LiveLink Subject | Select Component to Control |
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Stage LiveLink Controller
Select LiveLink Subject | Select Component to Control |
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Composition Layer
![](https://docs.realtwin.org/~gitbook/image?url=https%3A%2F%2F3763251240-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F9BAa74uZVvvtnO0Rq9Vh%252Fuploads%252FLTax0luXlpLERj3g3lKw%252Fimage.png%3Falt%3Dmedia%26token%3Dc6ab9ee4-4d01-4bbf-89fe-03ff70b4bf2e&width=768&dpr=4&quality=100&sign=e82a973a&sv=1)
Video LiveLink Controller
![](https://docs.realtwin.org/~gitbook/image?url=https%3A%2F%2F3763251240-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F9BAa74uZVvvtnO0Rq9Vh%252Fuploads%252FJH17moJUbbJlcw9A3HXI%252Fimage.png%3Falt%3Dmedia%26token%3Db3b75bfd-b9f7-4d2a-ba0c-87b9e8a83fa0&width=768&dpr=4&quality=100&sign=8671de2a&sv=1)
Static Mesh Actor
![](https://docs.realtwin.org/~gitbook/image?url=https%3A%2F%2F3763251240-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F9BAa74uZVvvtnO0Rq9Vh%252Fuploads%252FHoGsr1zKYpHFkGCduJgq%252Fimage.png%3Falt%3Dmedia%26token%3D7a8ee3cf-9dcf-4bdb-8ea4-3e269a8f22ad&width=768&dpr=4&quality=100&sign=cc0890de&sv=1)
Video LiveLink Controller
Select LiveLink Subject | Select Component to Control |
---|---|
Please note that you need to write the appropriate Parameter name so that the controller can set the texture to your Material. The Texture of the default material is named "Video Texture"
Troubleshooting
My device is not showing up in the LiveLink sources listLast updated