Quick Actions
This page contains information about the Quick Actions feature.
Overview
Quick Actions feature is created to give the users the ability to trigger manually anything in Unreal Engine from the smartphone’s UI. The user needs to define the desired actions in Unreal Engine and bind them to custom events inside of any blueprint. That way the Quick Actions act as global event triggers that are controlled from the smartphone's UI or the Control Panel.
Quick Actions Management
From within the CameraTwin Control Panel, the user can manage all Quick Actions.
Add new Quick Action
Remove existing Quick Action
Rename existing Quick Action
Save existing Quick Actions as a Quick Actions Set asset
Load Quick Actions Set asset
Quick Actions Binding
After the user has defined some Quick Actions, the user can bind any custom event from within any blueprint to specific Quick Actions. To do that, the user can:
Inside any Blueprint, press Tab and start typing Bind Quick Action Event
After placing the Bind Quick Action Event node
Click and drag with the mouse from the red delegate slot of the node to empty space
Type Custom Event
Place the custom event node and rename it according to the action that will be triggered, this is not related to the name of the Quick Action.
In the Bind Quick Action Event node, there is drop down where the user can select the Quick Action that will trigger the custom event
Finally trigger the Bind Quick Action Event by another custom event or any other way that fits the project’s needs
Trigger Quick Actions in the app
Setup quick actions in Unreal Engine (see above).
Connect the phone as CameraTwin source in Unreal Engine
Note that the quick action buttons can be rearranged by holding and then dragging to a new position (possible spots will be indicated).
Now that you have a better understanding of CameraTwin's capabilities, you can your
Last updated