Quick Actions

This page contains information about the Quick Actions feature.

Overview

Quick Actions feature is created to give the users the ability to trigger manually anything in Unreal Engine from the smartphone’s UI. The user needs to define the desired actions in Unreal Engine and bind them to custom events inside of any blueprint. That way the Quick Actions act as global event triggers that are controlled from the smartphone's UI or the Control Panel.

Quick Actions Management

From within the CameraTwin Control Panel, the user can manage all Quick Actions.

Add new Quick Action

Remove existing Quick Action

Rename existing Quick Action

Save existing Quick Actions as a Quick Actions Set asset

Load Quick Actions Set asset

Quick Actions Binding

After the user has defined some Quick Actions, the user can bind any custom event from within any blueprint to specific Quick Actions. To do that, the user can:

  1. Inside any Blueprint, press Tab and start typing Bind Quick Action Event

  2. After placing the Bind Quick Action Event node

    1. Click and drag with the mouse from the red delegate slot of the node to empty space

    2. Type Custom Event

    3. Place the custom event node and rename it according to the action that will be triggered, this is not related to the name of the Quick Action.

    4. In the Bind Quick Action Event node, there is drop down where the user can select the Quick Action that will trigger the custom event

  3. Finally trigger the Bind Quick Action Event by another custom event or any other way that fits the project’s needs

Trigger Quick Actions in the app

  1. Setup quick actions in Unreal Engine (see above).

  2. Connect the phone as CameraTwin source in Unreal Engine

Note that the quick action buttons can be rearranged by holding and then dragging to a new position (possible spots will be indicated).

Now that you have a better understanding of CameraTwin's capabilities, you can your

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