๐Ÿ› ๏ธCameraTwin Settings

The CameraTwin plugin provides a dedicated section in the Unreal Engine Project Settings, allowing you to configure core plugin behavior and optimize your workflow. This page describes the available settings in the Plugins - CameraTwin section. {PLACEHOLDER: Screenshot of CameraTwin plugin settings panel}

CameraTwin Settings Overview

The settings are grouped for clarity and cover API configuration, recorder defaults, and asset management. Adjusting these parameters allows you to tailor CameraTwinโ€™s performance and integration to your projectโ€™s requirements.

1. API Key

  • API Key The API key is required for the plugin to be able to connect to any source. You can get your API key from the dashboard here.

For more details about API Key Configuartion check out here

2. Receiver Default Settings

  • Maximum Buffer Size Maximum number of frames the buffer should store before it starts dropping frames to maintain memory usage. High values may result in increased memory usage in some cases.

3. Recorder Default Settings

  • Recorder Threads Specifies how many threads are allocated for recording tasks, allowing you to optimize for your hardware. You need a high enough number of threads to be able to store every frame that is received and you should not be limited to just the physical core count of your machine, but it also depends on your storage throughput. For more details check in the CameraTwin Recorder Page.

  • Recorder Tasks Max Queue Sets the maximum number of queued recording tasks, useful for high-throughput or multi-source environments. For more details check in the CameraTwin Recorder Page.

  • Recorder Settings These settings set the defaults for each recording. For more details check in the Recording Settings Page \

4. Recording Asset

  • Default Recording Actor Blueprint Specifies the default camera actor blueprint used when creating new sequences from a Recording Asset. You can change this to any compatible blueprint to match your production needs.

To change the default camera actor blueprint, select the desired blueprint from the dropdown menu in the โ€œDefault Recording Actor Blueprintโ€ field. This blueprint will be chosen whenever a new sequence is generated from a Recording Asset.

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