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On this page
  • Camera Parameters Manager in the Unreal Engine
  • List of the Controllers
  1. CameraTwin
  2. Documentation
  3. Unreal Engine Plugin

Camera Parameters Manager

This page contains information about the Camera Parameters Manager and provides some example use cases.

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Last updated 11 months ago

Camera Parameters Manager in the Unreal Engine

The Camera Parameters Manager feature allows the control of all of the remotely from the Unreal Engine Editor. This feature offers flexibility to the production team by allowing both the Unreal Engine operator and the camera-man to adjust these settings even . With this feature you can also leverage the power of Sequencer, as you can direct all of your camera parameters changes and transitions into a Sequence and benefit from an accurate and repeatable shooting experience alleviating the stress of performance from the crew members to achieve the perfect shot.

Apart from the flexibility and the Sequencer use-case this feature opens up new opportunities as it can be combined with several controllers, automated or not. The list of controllers can be expanded with new controllers that are designed to cover specific needs. Several controllers can be combined, as long as they are not adjusting the same parameters, in order to provide a flexible and expandable framework to cover every production need.

List of the Controllers

Here is a list of our Camera Parameters Controllers:

  • (Coming Soon...)

Advanced Camera Controls
CG Focus Controller
Advanced Focus Controller