Changelog

Here you can check the changes and updates of our plugin over time.

v0.5.0

Date: 6/3/2024

Release Artifacts

Additions:

  • add support for camera parameters control

  • add camera parameters control example scene and example sequence

Fixes & Optimizations:

  • fix the random freeze of the camera stream update

Known Issues:

  • Extreme values of White Balance and Tint have different results on Android, iOS and UE

Mobile app Compatibility List

AndroidiOs

v0.6.1

v0.3.2


Previous Versions

v0.4.0

Date: 17/11/2023

Additions:

  • add support for the iOS mobile application

  • add Stream Recording capabilities supporting multiple image files and export to Video and Metadata files (if FFmpeg encoder is set in the Project Settings)

  • add Control Panel tab with stream recording settings

  • add Recording Settings in the Unreal Engine Project Settings

  • QuickActions are now managed in the Control Panel and are globally defined, they can be grouped and saved in QuickActionsSet assets

  • add QuickActions Editor utilities for better user experience and user error avoidance

Fixes & Optimizations:

  • Frame synchronization done in UE instead of the phone

    • Stream Buffering options to let user find balance between stability and lag

  • Correctly apply FIZ values

  • Drop Saturation in favor of Tint to pair with White Balance

Known Issues:

  • Extreme values of White Balance and Tint have different results on Android, iOS and UE

  • Random Android preview and stream stuttering, usually resolved by pausing the stream for a few seconds and resuming afterwards

v0.3.0

Date: 20/10/2023

Additions:

  • add support for the "Untracked Mode" offering extra camera adjustments capabilities without motion tracking

    • Video stabilization

    • Fine control of:

      • Zoom

      • Focus

      • Shutter Speed, ISO

      • White Balance, Saturation

Fixes & Optimizations:

  • minor UI fixes

v0.2.0

Date: 10/10/2023

Additions:

  • Quick Actions now act as global events and can be bound by multiple custom events from any blueprint.

Fixes & Optimizations:

  • minor fixes

v0.1.0

Additions:

  • add BP_CameraTwinCameraActor with the ability to receive the motion tracking data and Camera Parameters via the LiveLink system

  • add Composition Layer inputs receiveing the streamed camera feed

  • add StaticMesh LiveLink Controller able to apply the streamed camera feed on the mesh (i.e. the camera feed is rendered on a plane)

  • add QuickActions support

Known Issues:

  • QuickActions can be bound only by a single BP custom event

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