add support for SceneCapture2D components and Camera Actor variations which uses SceneCapture2D component to capture the CG layer, this allows for Lumen, TSR and other rendering features to work with the CG captures in contrast to the default Composition Capture Element
add new record signal to trigger Take Recorder from the mobile apps record button
add Camera Parameters Controller to allow for a simple CG Focus mode where the physical camera will focus at certain distance based on the distance between your virtual camera and the CG object of focus.
add Multi-Camera Support: now you can have multiple CameraTwin sources working at the same time. To make it work correctly, multiple Camera Actors should be placed in the level and each one should be explicitly set to receive all LiveLink subject from a specific source.
Fixes & Optimizations:
minor UI changes
minor bug fixes
Known Issues:
Extreme values of White Balance and Tint have different results on Android, iOS and UE
Mobile app Compatibility List
Previous Versions
v0.5.0
Date: 6/3/2024
Additions:
add support for camera parameters control
add camera parameters control example scene and example sequence
Fixes & Optimizations:
fix the random freeze of the camera stream update
Known Issues:
Extreme values of White Balance and Tint have different results on Android, iOS and UE
v0.4.0
Date: 17/11/2023
Additions:
add support for the iOS mobile application
add Stream Recording capabilities supporting multiple image files and export to Video and Metadata files (if FFmpeg encoder is set in the Project Settings)
add Control Panel tab with stream recording settings
add Recording Settings in the Unreal Engine Project Settings
QuickActions are now managed in the Control Panel and are globally defined, they can be grouped and saved in QuickActionsSet assets
add QuickActions Editor utilities for better user experience and user error avoidance
Fixes & Optimizations:
Frame synchronization done in UE instead of the phone
Stream Buffering options to let user find balance between stability and lag
Correctly apply FIZ values
Drop Saturation in favor of Tint to pair with White Balance
Known Issues:
Extreme values of White Balance and Tint have different results on Android, iOS and UE
Random Android preview and stream stuttering, usually resolved by pausing the stream for a few seconds and resuming afterwards
v0.3.0
Date: 20/10/2023
Additions:
add support for the "Untracked Mode" offering extra camera adjustments capabilities without motion tracking
Video stabilization
Fine control of:
Zoom
Focus
Shutter Speed, ISO
White Balance, Saturation
Fixes & Optimizations:
minor UI fixes
v0.2.0
Date: 10/10/2023
Additions:
Quick Actions now act as global events and can be bound by multiple custom events from any blueprint.
Fixes & Optimizations:
minor fixes
v0.1.0
Additions:
add BP_CameraTwinCameraActor with the ability to receive the motion tracking data and Camera Parameters via the LiveLink system
add Composition Layer inputs receiveing the streamed camera feed
add StaticMesh LiveLink Controller able to apply the streamed camera feed on the mesh (i.e. the camera feed is rendered on a plane)
add QuickActions support
Known Issues:
QuickActions can be bound only by a single BP custom event