Changelog

Here you can check the changes and updates of our plugin over time.

v0.5.3

Date: 21/6/2024

Release Artifacts

Additions:

  • add support for SceneCapture2D components and Camera Actor variations which uses SceneCapture2D component to capture the CG layer, this allows for Lumen, TSR and other rendering features to work with the CG captures in contrast to the default Composition Capture Element

  • add new record signal to trigger Take Recorder from the mobile apps record button

  • add Camera Parameters Controller to allow for a simple CG Focus mode where the physical camera will focus at certain distance based on the distance between your virtual camera and the CG object of focus.

  • add Multi-Camera Support: now you can have multiple CameraTwin sources working at the same time. To make it work correctly, multiple Camera Actors should be placed in the level and each one should be explicitly set to receive all LiveLink subject from a specific source.

Fixes & Optimizations:

  • minor UI changes

  • minor bug fixes

Known Issues:

  • Extreme values of White Balance and Tint have different results on Android, iOS and UE

Mobile app Compatibility List

Android
iOs

v0.6.2

v0.6.1* (minor issues with recording)

v0.3


Previous Versions

v0.5.0

Date: 6/3/2024

Additions:

  • add support for camera parameters control

  • add camera parameters control example scene and example sequence

Fixes & Optimizations:

  • fix the random freeze of the camera stream update

Known Issues:

  • Extreme values of White Balance and Tint have different results on Android, iOS and UE

v0.4.0

Date: 17/11/2023

Additions:

  • add support for the iOS mobile application

  • add Stream Recording capabilities supporting multiple image files and export to Video and Metadata files (if FFmpeg encoder is set in the Project Settings)

  • add Control Panel tab with stream recording settings

  • add Recording Settings in the Unreal Engine Project Settings

  • QuickActions are now managed in the Control Panel and are globally defined, they can be grouped and saved in QuickActionsSet assets

  • add QuickActions Editor utilities for better user experience and user error avoidance

Fixes & Optimizations:

  • Frame synchronization done in UE instead of the phone

    • Stream Buffering options to let user find balance between stability and lag

  • Correctly apply FIZ values

  • Drop Saturation in favor of Tint to pair with White Balance

Known Issues:

  • Extreme values of White Balance and Tint have different results on Android, iOS and UE

  • Random Android preview and stream stuttering, usually resolved by pausing the stream for a few seconds and resuming afterwards

v0.3.0

Date: 20/10/2023

Additions:

  • add support for the "Untracked Mode" offering extra camera adjustments capabilities without motion tracking

    • Video stabilization

    • Fine control of:

      • Zoom

      • Focus

      • Shutter Speed, ISO

      • White Balance, Saturation

Fixes & Optimizations:

  • minor UI fixes

v0.2.0

Date: 10/10/2023

Additions:

  • Quick Actions now act as global events and can be bound by multiple custom events from any blueprint.

Fixes & Optimizations:

  • minor fixes

v0.1.0

Additions:

  • add BP_CameraTwinCameraActor with the ability to receive the motion tracking data and Camera Parameters via the LiveLink system

  • add Composition Layer inputs receiveing the streamed camera feed

  • add StaticMesh LiveLink Controller able to apply the streamed camera feed on the mesh (i.e. the camera feed is rendered on a plane)

  • add QuickActions support

Known Issues:

  • QuickActions can be bound only by a single BP custom event

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