👋Entry Screen

This page contains information about the Entry Screen of the mobile applications

Entry Screen of the Mobile Application

As of now the CameraTwin app doesn't support an Offline Capture without the need of an Unreal Engine workstation, but we intend to support it soon as long as there is enough demand from the users. Please make sure to let us know if you want this by clickng the "Ve the First to Know" link and declaring your interest.

Mobile Intro iOS
Mobile Intro Android

Onboarding Steps Pop up

The first time you open the application, a helpful pop up will be shown with specific links to this documentation page

Mobile Onboarding iOS
Mobile Onboarding Android

Connect to Unreal Engine

In this screen you can actually edit the device name from the default one which is your model. This name will be used as the Source Name in the dashboard, in Unreal Engine menus and in the Recordings, so make sure it's unique within you Camera Sources especially if you plan to use more than one camera Sources at the same time (👀 Multi-Camera Setup)

Mobile Startup iOS
Mobile Startup Android

For the Android version there is also an option to toggle Motion tracking hence entering tracked or untracked mode. In Tracked mode the Advanced Camera Controls aren't available due to limitations of the ARCore API, while in Untracked mode you can access the Advanced Camera Controls by sacrificing the camera tracking feature.\

For more details you can check out Android Untracked Mode

Last updated