> For the complete documentation index, see [llms.txt](https://docs.realtwin.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.realtwin.org/cameratwin/documentation/unreal-engine-plugin/control-panel.md).

# Control Panel

## Open Control Panel

To open the CameraTwin Control Panel, the user should go to Tools-> CameraTwin Control Panel. A new window will appear with the CameraTwin Control Panel tab which can be docked like similar tabs of the Editor.

{% embed url="<https://www.youtube.com/watch?v=CfKHhWYuDtk>" %}

## Control Panel Tab

<figure><img src="/files/P5aC1aE25VTH2tvV5vMu" alt=""><figcaption></figcaption></figure>

### Top Level

At the top part of the Control Panel Tab there is a collection of useful Links and at the top right corner a button for the user to manually create a Workstation session if there isn't any or terminate the currently active Workstation session

Collection of Links

* **Dashboard**\
  \&#xNAN;*link to the* [*CameraTwin Dashboard*](https://app.cameratwin.com/)
* **Documentation**\
  \&#xNAN;*link to this* [*Documentation Page*](https://docs.realtwin.org)
* **Open Settings**\
  Unreal Engine Deep link to the Plugin Settings
* (Optional) **New Version!**\
  link to the Unreal Engine latest [Plugin Download Page](/cameratwin/installation/installation-unreal-engine.md)

<figure><img src="/files/0mlgId3d7rkkeMwP7eZW" alt=""><figcaption></figcaption></figure>

### Recording Events

* **Trigger Record of Sequencer (deprecated)**
* **Trigger Record of Take Recorder**

{% hint style="info" %}
For more details check out the [Recording Events Page](/cameratwin/documentation/unreal-engine-plugin/recording-events.md)
{% endhint %}

### Source Selection

If there are multiple sources selected the Synchronization, Recording status and Recording Settings Correspond to a single source, the one selected in the dropdown.

<figure><img src="/files/fo4JIEdfDOqUjorfEoqf" alt=""><figcaption></figcaption></figure>

### Synchronization Status

Right next to the Selected Source dropdown you will find the Synchronization Status for that specific Source\
Possible Statuses:

* No synchronization yet
* Synchronization happened\
  \&#xNAN;*In that case, on mouse hover the detailed synchronization roundtrip will be displayed - roundtrips of < 8 ms are considered exceptional, < 16 ms acceptable*
* Synchronization failed\
  \&#xNAN;*if the synchronization roundtrip is above 16 ms the synchronization step fails*

<figure><img src="/files/MYzpTrZvdJ4Qz27HDkZ3" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
For more details check the [Timecode Synchronization page](/cameratwin/documentation/unreal-engine-plugin/cameratwin-livelink-setup/timecode-synchronization.md)
{% endhint %}

### Recording Status

The Recording Status can be found right below the Source Selection dropdown and will briefly provide information about the current recording

Possible Statuses

* Idle
* Recording: Frames \<number of received frames> / \<number of expected frames according to time> - Drops \<number of dropped frames>
* Idle | Last Recording: Frames \<number of received frames> / \<number of expected frames according to time> - Drops \<number of dropped frames>

<figure><img src="/files/0PnI4nGmPSTt5sPJZuLR" alt=""><figcaption><p>Recording Status before any recordings</p></figcaption></figure>

<figure><img src="/files/kx3TKEHyfHnGNAwpepsv" alt=""><figcaption><p>Recording Status during recording</p></figcaption></figure>

<figure><img src="/files/MA5TD2bheZCD3qq4cIXl" alt=""><figcaption><p>Recording Status after a recording</p></figcaption></figure>

### Recording Settings

{% content-ref url="/pages/Yt9F9s1nIx5xCkKPuwky" %}
[Recording Settings](/cameratwin/documentation/unreal-engine-plugin/cameratwin-settings/recording-settings.md)
{% endcontent-ref %}

### Quick Actions Management

{% content-ref url="/pages/rkOsgtCOj8ZY6OA3NI5U" %}
[Quick Actions](/cameratwin/documentation/unreal-engine-plugin/quick-actions.md)
{% endcontent-ref %}
