> For the complete documentation index, see [llms.txt](https://docs.realtwin.org/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.realtwin.org/cameratwin/documentation/unreal-engine-plugin/control-panel.md).

# Control Panel

## Open Control Panel

To open the CameraTwin Control Panel, the user should go to Tools-> CameraTwin Control Panel. A new window will appear with the CameraTwin Control Panel tab which can be docked like similar tabs of the Editor.

{% embed url="<https://www.youtube.com/watch?v=CfKHhWYuDtk>" %}

## Control Panel Tab

<figure><img src="/files/P5aC1aE25VTH2tvV5vMu" alt=""><figcaption></figcaption></figure>

### Top Level

At the top part of the Control Panel Tab there is a collection of useful Links and at the top right corner a button for the user to manually create a Workstation session if there isn't any or terminate the currently active Workstation session

Collection of Links

* **Dashboard**\
  \&#xNAN;*link to the* [*CameraTwin Dashboard*](https://app.cameratwin.com/)
* **Documentation**\
  \&#xNAN;*link to this* [*Documentation Page*](https://docs.realtwin.org)
* **Open Settings**\
  Unreal Engine Deep link to the Plugin Settings
* (Optional) **New Version!**\
  link to the Unreal Engine latest [Plugin Download Page](/cameratwin/installation/installation-unreal-engine.md)

<figure><img src="/files/0mlgId3d7rkkeMwP7eZW" alt=""><figcaption></figcaption></figure>

### Recording Events

* **Trigger Record of Sequencer (deprecated)**
* **Trigger Record of Take Recorder**

{% hint style="info" %}
For more details check out the [Recording Events Page](/cameratwin/documentation/unreal-engine-plugin/recording-events.md)
{% endhint %}

### Source Selection

If there are multiple sources selected the Synchronization, Recording status and Recording Settings Correspond to a single source, the one selected in the dropdown.

<figure><img src="/files/fo4JIEdfDOqUjorfEoqf" alt=""><figcaption></figcaption></figure>

### Synchronization Status

Right next to the Selected Source dropdown you will find the Synchronization Status for that specific Source\
Possible Statuses:

* No synchronization yet
* Synchronization happened\
  \&#xNAN;*In that case, on mouse hover the detailed synchronization roundtrip will be displayed - roundtrips of < 8 ms are considered exceptional, < 16 ms acceptable*
* Synchronization failed\
  \&#xNAN;*if the synchronization roundtrip is above 16 ms the synchronization step fails*

<figure><img src="/files/MYzpTrZvdJ4Qz27HDkZ3" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
For more details check the [Timecode Synchronization page](/cameratwin/documentation/unreal-engine-plugin/cameratwin-livelink-setup/timecode-synchronization.md)
{% endhint %}

### Recording Status

The Recording Status can be found right below the Source Selection dropdown and will briefly provide information about the current recording

Possible Statuses

* Idle
* Recording: Frames \<number of received frames> / \<number of expected frames according to time> - Drops \<number of dropped frames>
* Idle | Last Recording: Frames \<number of received frames> / \<number of expected frames according to time> - Drops \<number of dropped frames>

<figure><img src="/files/0PnI4nGmPSTt5sPJZuLR" alt=""><figcaption><p>Recording Status before any recordings</p></figcaption></figure>

<figure><img src="/files/kx3TKEHyfHnGNAwpepsv" alt=""><figcaption><p>Recording Status during recording</p></figcaption></figure>

<figure><img src="/files/MA5TD2bheZCD3qq4cIXl" alt=""><figcaption><p>Recording Status after a recording</p></figcaption></figure>

### Recording Settings

{% content-ref url="/pages/Yt9F9s1nIx5xCkKPuwky" %}
[Recording Settings](/cameratwin/documentation/unreal-engine-plugin/cameratwin-settings/recording-settings.md)
{% endcontent-ref %}

### Quick Actions Management

{% content-ref url="/pages/rkOsgtCOj8ZY6OA3NI5U" %}
[Quick Actions](/cameratwin/documentation/unreal-engine-plugin/quick-actions.md)
{% endcontent-ref %}


---

# Agent Instructions
This documentation is published with GitBook. GitBook is the documentation platform designed so that both humans and AI agents can read, navigate, and reason over technical content effectively. Learn more at gitbook.com.

## Querying This Documentation
If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://docs.realtwin.org/cameratwin/documentation/unreal-engine-plugin/control-panel.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
