Motion Edit

Motion Edit

Modify existing animations with the “Motion Edit” tool. Select the animation to be edited via the input field or by dragging and dropping an “Animation sequence” .uasset from the UE Editor Content Browser. To edit an animation you need to define:

  • Prompt: A text prompt describing the new motion

  • Edit Modes: Choose between “Full Body” (modifies all skeleton joints) or “Upper Body” (modifies only upper body joints).

  • Frame Selection: Define the start and end frames of the target animation segment.

Ensure the frame range is sufficiently long to accommodate the intended action.

Avoid selecting frames near the start or end of the animation.

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