# nDisplay Setup

## nDisplay Configuration

Create your nDisplay configuration with the appropriate render node(s) for your hardware setup. For more information please check out the related documentation from Epic, [nDisplay Quick Start](https://dev.epicgames.com/documentation/en-us/unreal-engine/ndisplay-quick-start-for-unreal-engine)

1. Add an ICVFX camera component in your nDisplay setup if you haven't already<br>

   <figure><img src="https://3763251240-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9BAa74uZVvvtnO0Rq9Vh%2Fuploads%2FqwBSBTZs5JLxGWK1W9m3%2FStep1.png?alt=media&#x26;token=bab965cd-a115-43ae-8a04-49ff9e3c150a" alt=""><figcaption></figcaption></figure>
2. Select the ICVFX Camera and find the "Cine Camera Actor" reference in the Details Panel<br>

   <figure><img src="https://3763251240-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9BAa74uZVvvtnO0Rq9Vh%2Fuploads%2FdZJS8yEhxTZwAe8ul2b1%2FStep2.png?alt=media&#x26;token=9c72ce6c-0106-4b09-a46e-f6ce604b61a9" alt=""><figcaption></figcaption></figure>
3. Select the CT Camera Actor of your level. Note: The level containing your CT Camera Actor must be loaded for it to appear in the dropdown.<br>

   <figure><img src="https://3763251240-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9BAa74uZVvvtnO0Rq9Vh%2Fuploads%2FpDTQncorUP6H0hm0y7O9%2FStep3.png?alt=media&#x26;token=a0c519f1-90b7-4f5c-a635-4b75d1f79c78" alt=""><figcaption></figcaption></figure>

## LiveLink setup for the nDisplay Nodes

Assuming you have the nDisplay configuration ready and you have added it in your desired level, there are 2 more steps before you can launch the nDisplay nodes

#### Step 1:

Connect the CameraTwin source via LiveLink and save the LiveLink setup as preset&#x20;

{% hint style="warning" %}
You will need to update the LiveLink preset on each session, since it's not serialized properly right now.  [Changelog Known Issues](https://docs.realtwin.org/installation/installation-unreal-engine/changelog#known-issues)
{% endhint %}

<figure><img src="https://3763251240-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9BAa74uZVvvtnO0Rq9Vh%2Fuploads%2FCreootJUKqGikZSSp8zT%2FnDisplaySetup1.png?alt=media&#x26;token=9f882347-e05b-41b5-aba9-9943d9629433" alt=""><figcaption></figcaption></figure>

#### Step 2:

In Project Settings under the LiveLink category you can find the "Default Live Link Preset"—set this to your preset. This will automatically activate the preset during the launch of nDisplay nodes

<figure><img src="https://3763251240-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F9BAa74uZVvvtnO0Rq9Vh%2Fuploads%2FkvXLZpgZ3UtDDDMIwnKQ%2FnDisplaySetup2.png?alt=media&#x26;token=29b575c5-d9a5-4434-a519-196c44f0573d" alt=""><figcaption></figcaption></figure>

{% hint style="info" %}
We recommend to perform a quick test of the nDisplay setup using the nDisplay Launch to first ensure that the configuration is working on the same machine.
{% endhint %}

{% hint style="info" %}
Please make sure that all rendering nodes are within the same network and the the CameraTwin Soruce is reachable from all nDisplay nodes.
{% endhint %}
