# Changelog

## v2.0.1

Date: 27/02/2026

<details>

<summary>Release Artifacts</summary>

* [CameraTwin - Unreal Engine 5.5](https://drive.google.com/file/d/1NoHJYvZ9f-x7qAmnQ5spwSIG2jTtUHrG/view?usp=drive_link)
* [CameraTwin - Unreal Engine 5.6](https://drive.google.com/file/d/1tnW2yQEb1ZvIDOI0LGNT_nhMzOkLZGs8/view?usp=drive_link)
* [CameraTwin - Unreal Engine 5.7](https://drive.google.com/file/d/1IMRl4jitaV0soGCDzZgIc9yyfrCgvU6s/view?usp=drive_link)

</details>

#### Additions:

* eliminate the need of installing the NDI plugin separately
* add Runtime Mode support for the core functionality of the plugin
* add support for nDisplay

#### Fixes & Optimizations:

* fix "Create Sequence" action of Recording Asset, not working in some versions of UE Editor
* fix AR composition Materials to correctly compose the CG layer with the appropriate mask
* fix Quick Actions to work with any kind of blueprint, not just Editor Utility Blueprints
* minor issues with Recording Asset

#### Known Issues:

* LiveLink Preset  with CameraTwin Soruce is not serialized correctly

Mobile app Compatibility List

<table><thead><tr><th width="369">Android - Play Store</th><th>iOS - App Store</th></tr></thead><tbody><tr><td><a href="https://play.google.com/store/apps/details?id=org.realtwin.camera_twin&#x26;hl=en">v1.0.3</a></td><td><a href="https://apps.apple.com/us/app/camera-twin/id6468929721">v1.0(4)</a></td></tr></tbody></table>

***

<details>

<summary>Previous Versions</summary>

## Production Builds

## v1.2.0

Date: 15/01/2026

#### Additions:

* Support Unreal Engine 5.5 (dropping support of Unreal Engine 5.2)
* Upgrade to NDI v3.8 Unreal Engine Plugin

#### Fixes & Optimizations:

* Fix a rare issue while creating a LevelSequence

#### Known Issues:

* Quick Actions are only bindable in Editor Utility Blueprints

## v1.1.1

Date: 04/11/2025

#### Additions:

* Automatic Source selection when one Camera source is connected

#### Fixes & Optimizations:

* Color Space correctly set to Linear Rec.709 during recording (instead of sRGB)
* minor bug fixes

#### Known Issues:

* Quick Actions are only bindable in Editor Utility Blueprints

## v1.1.0

Date: 21/6/2025

#### Additions:

* Audio Recording
* Timecode Synchronization
* Recording Asset
* Integration with Sequencer
* Minor utilities added

#### Fixes & Optimizations:

* Performance improvements
* minor bug fixes

#### Known Issues:

* Quick Actions are only bindable in Editor Utility Blueprints

## Closed Beta End

## v0.5.3

#### Additions:

* add support for SceneCapture2D components and Camera Actor variations which uses SceneCapture2D component to capture the CG layer, this allows for Lumen, TSR and other rendering features to work with the CG captures in contrast to the default Composition Capture Element
* add new record signal to trigger Take Recorder from the mobile apps record button
* add Camera Parameters Controller to allow for a simple CG Focus mode where the physical camera will focus at certain distance based on the distance between your virtual camera and the CG object of focus.
* add Multi-Camera Support: now you can have multiple CameraTwin sources working at the same time. To make it work correctly, multiple Camera Actors should be placed in the level and each one should be explicitly set to receive all LiveLink subject from a specific source.

#### Fixes & Optimizations:

* minor UI changes
* minor bug fixes

#### Known Issues:

* Extreme values of White Balance and Tint have different results on Android, iOS and UE

### v0.5.0

Date: 6/3/2024

**Additions:**

* add support for camera parameters control
* add camera parameters control example scene and example sequence

**Fixes & Optimizations:**

* fix the random freeze of the camera stream update

**Known Issues:**

* Extreme values of White Balance and Tint have different results on Android, iOS and UE

### v0.4.0

Date: 17/11/2023

**Additions:**

* add support for the iOS mobile application
* add Stream Recording capabilities supporting multiple image files and export to Video and Metadata files (if FFmpeg encoder is set in the Project Settings)
* add Control Panel tab with stream recording settings
* add Recording Settings in the Unreal Engine Project Settings
* *QuickActions* are now managed in the Control Panel and are globally defined, they can be grouped and saved in *QuickActionsSet* assets
* add *QuickActions* Editor utilities for better user experience and user error avoidance

**Fixes & Optimizations:**

* Frame synchronization done in UE instead of the phone
  * Stream Buffering options to let user find balance between stability and lag
* Correctly apply FIZ values
* Drop Saturation in favor of Tint to pair with White Balance

**Known Issues:**

* Extreme values of White Balance and Tint have different results on Android, iOS and UE
* Random Android preview and stream stuttering, usually resolved by pausing the stream for a few seconds and resuming afterwards

### v0.3.0

Date: 20/10/2023

**Additions:**

* add support for the "Untracked Mode" offering extra camera adjustments capabilities without motion tracking
  * Video stabilization
  * Fine control of:
    * Zoom
    * Focus
    * Shutter Speed, ISO
    * White Balance, Saturation

**Fixes & Optimizations:**

* minor UI fixes

### v0.2.0

Date: 10/10/2023

**Additions:**

* Quick Actions now act as global events and can be bound by multiple custom events from any blueprint.

**Fixes & Optimizations:**

* minor fixes

### v0.1.0

**Additions:**

* add *BP\_CameraTwinCameraActor* with the ability to receive the motion tracking data and Camera Parameters via the LiveLink system
* add Composition Layer inputs receiveing the streamed camera feed
* add StaticMesh LiveLink Controller able to apply the streamed camera feed on the mesh (i.e. the camera feed is rendered on a plane)
* add *QuickActions* support

**Known Issues:**

* *QuickActions* can be bound only by a single BP custom event

</details>
